This was an art test I did for Telltale Games.
Modeled and rendered in Maya, sculpt detailed and textured in ZBrush, textured in Photoshop and NDO2.
GAME ASSETS modeled, uv mapped, normal mapped, and texture mapped.
Maya, ZBrush, Photoshop, NDO2, xNormal
GAME ASSETS, turrets and barricade, modeled, uv mapped, normal mapped, and textured mapped.
Maya, ZBrush, Photoshop, NDO2, xNormal
GAME ASSET, ambient squid character modeled, uv mapped, and texture mapped.
Maya, ZBrush, Photoshop, NDO2, xNormal
GAME ASSETS, engine and cars, modeled, uv mapped, and texture mapped.
Maya, ZBrush, Photoshop, NDO2, xNormal
LEVEL ART, modeled, uv mapped, texture mapped, and vertex lighting baked.
Maya, Photoshop
LEVEL ART, modeled, uv mapped, textured mapped, and vertex lighting baked.
Maya, Photoshop
LEVEL ART, modeled, uv mapped, textured mapped, vertex lighting baked.
Maya, Photoshop
GAME ASSET, airplane platform, modeled, uv mapped, textured mapped, lightmap baked.
Maya, Photoshop
LEVEL ART, modeled, uv mapped, texture mapped, imported into Unreal Engine, and Unreal lightmap baked.
Maya, Photoshop
LEVEL ART, modeled, uv mapped, texture mapped, and vertex lighting baked.
Maya, Photoshop
LEVEL ART, modeled, texture mapped, lit and rendered. R2D2 modeled by Mark Christiansen.
Lightwave, Photoshop
LEVEL ART, modeled, texture mapped, lit and rendered.
Lightwave, Photoshop
GAME ASSET, Y-Wing Fighter, modeled, texture mapped, lit and rendered.
Lightwave, Photoshop
Death Star Ornament, modeled, texture mapped, lit and rendered. Concept design by Peter Chan
Lightwave, Photoshop