
This was an art test I did for Telltale Games.
Modeled and rendered in Maya, sculpt detailed and textured in ZBrush, textured in Photoshop and NDO2.

GAME ASSETS modeled, uv mapped, normal mapped, and texture mapped.
Maya, ZBrush, Photoshop, NDO2, xNormal

GAME ASSETS, turrets and barricade, modeled, uv mapped, normal mapped, and textured mapped.
Maya, ZBrush, Photoshop, NDO2, xNormal

GAME ASSET, ambient squid character modeled, uv mapped, and texture mapped.
Maya, ZBrush, Photoshop, NDO2, xNormal

GAME ASSETS, engine and cars, modeled, uv mapped, and texture mapped.
Maya, ZBrush, Photoshop, NDO2, xNormal

LEVEL ART, modeled, uv mapped, texture mapped, and vertex lighting baked.
Maya, Photoshop

LEVEL ART, modeled, uv mapped, textured mapped, and vertex lighting baked.
Maya, Photoshop

LEVEL ART, modeled, uv mapped, textured mapped, vertex lighting baked.
Maya, Photoshop

GAME ASSET, airplane platform, modeled, uv mapped, textured mapped, lightmap baked.
Maya, Photoshop

LEVEL ART, modeled, uv mapped, texture mapped, imported into Unreal Engine, and Unreal lightmap baked.
Maya, Photoshop

LEVEL ART, modeled, uv mapped, texture mapped, and vertex lighting baked.
Maya, Photoshop

LEVEL ART, modeled, texture mapped, lit and rendered. R2D2 modeled by Mark Christiansen.
Lightwave, Photoshop

LEVEL ART, modeled, texture mapped, lit and rendered.
Lightwave, Photoshop

GAME ASSET, Y-Wing Fighter, modeled, texture mapped, lit and rendered.
Lightwave, Photoshop

Death Star Ornament, modeled, texture mapped, lit and rendered. Concept design by Peter Chan
Lightwave, Photoshop