Monkey Island
Monkey Island

This was an art test I did for Telltale Games.

Modeled and rendered in Maya, sculpt detailed and textured in ZBrush, textured in Photoshop and NDO2.

Skylanders: Trap Team
Skylanders: Trap Team

GAME ASSETS modeled, uv mapped, normal mapped, and texture mapped.

Maya, ZBrush, Photoshop, NDO2, xNormal

Skylanders: Trap Team
Skylanders: Trap Team

GAME ASSETS, turrets and barricade, modeled, uv mapped, normal mapped, and textured mapped.

Maya, ZBrush, Photoshop, NDO2, xNormal

Skylanders: Trap Team
Skylanders: Trap Team

GAME ASSET, ambient squid character modeled, uv mapped, and texture mapped.

Maya, ZBrush, Photoshop, NDO2, xNormal

Skylanders: Trap Team
Skylanders: Trap Team

GAME ASSETS, engine and cars, modeled, uv mapped, and texture mapped.

Maya, ZBrush, Photoshop, NDO2, xNormal

Skylanders: Giants
Skylanders: Giants

LEVEL ART, modeled, uv mapped, texture mapped, and vertex lighting baked.

Maya, Photoshop

Skylanders: Giants
Skylanders: Giants

LEVEL ART, modeled, uv mapped, textured mapped, and vertex lighting baked.

Maya, Photoshop

Skylanders: Spyro's Adventure
Skylanders: Spyro's Adventure

LEVEL ART, modeled, uv mapped, textured mapped, vertex lighting baked.

Maya, Photoshop

Madagascar: Escape 2 Africa
Madagascar: Escape 2 Africa

GAME ASSET, airplane platform, modeled, uv mapped, textured mapped, lightmap baked.

 Maya, Photoshop

Star Wars: Republic Commando
Star Wars: Republic Commando

LEVEL ART, modeled, uv mapped, texture mapped, imported into Unreal Engine, and Unreal lightmap baked.

Maya, Photoshop

Gladius
Gladius

LEVEL ART, modeled, uv mapped, texture mapped, and vertex lighting baked.

Maya, Photoshop

Star Wars: Behind the Magic
Star Wars: Behind the Magic

LEVEL ART, modeled, texture mapped, lit and rendered. R2D2 modeled by Mark Christiansen.

Lightwave, Photoshop

 

Escape From Monkey Island
Escape From Monkey Island

LEVEL ART, modeled, texture mapped, lit and rendered.

Lightwave, Photoshop

Star Wars: Behind the Magic
Star Wars: Behind the Magic

GAME ASSET, Y-Wing Fighter, modeled, texture mapped, lit and rendered.

Lightwave, Photoshop

LucasArts Holiday Card
LucasArts Holiday Card

Death Star Ornament, modeled, texture mapped, lit and rendered. Concept design by Peter Chan

Lightwave, Photoshop