danielcolon@mac.com
Environment Artist / 3D Generalist / Graphic Artist
Passionate Detail Oriented Collaborative
Breadth of experience in the game development industry, creating 3D environments from artist concepts, integrating 3D objects into 2D rendered backgrounds, and cinematic animation.
Skilled in Unity 3D creating environments for virtual reality.
Skilled in all facets of 3D environment creation, including real-time and baked, 3D objects and ambient 3D character modeling and texturing.
Skilled in creating 2D vector art and imaging, layout and design work.
Skills
Maya modeling, UV mapping, vertex lighting
Unity 3D environments, shaders, lighting
Unreal Engine environments, shaders, lighting
Substance Painter 3D Painting
Lightwave 3D modeling, rendering, animating, basic rigging
Photoshop texturing, imaging
Illustrator 2d vector art, layout and design
Employment / Experience
Technology Architect Infosys Limited San Francisco, CA May 2016 - Current
Create virtual environments with 3D geometry, shaders, baked and real-time lighting, 2D graphic elements - for proof of concept projects in enterprise.
Software
Unity 3D, Unreal Engine, Maya, Adobe Photoshop CC 2015, Illustrator CC 2015
Graphic Artist Bronco Winery Napa, CA Dec 2015 - May 2016
Created 2D graphic elements for product visualization, including creating/editing layout for marketing department.
Software
Adobe Photoshop CC 2015, Illustrator CC 2015
Environment Artist Toys for Bob Novato, CA Jul 2005 - Oct 2014
Created real-time 3D environments and assets, including ambient characters, using vertex lighting tools progressing through real-time lighting techniques for real-time engine, providing supporting components.
Collaborated with level designer, working from concept art and within level design constraints creating 3D environments resulting in visually pleasing levels fitting within the game play design.
Collaborated on single prop items as well as environment creation ensuring completion of additional game assets.
Created minor 3D characters from art concepts, normally assigned to character group, ensuring completion of additional ambient level characters.
Software
Maya, ZBrush, Photoshop, xNormal, NDO2, 3D Studio Max (limited)
Game Titles Produced
2014 Skylanders: Trap Team
2012 Skylanders: Giants
2011 Skylanders: Spyro’s Adventure
2008 Madagascar: Escape 2 Africa
2006 Tony Hawk’s Downhill Jam
Environment Artist Electronic Arts Foster City, CA Apr 2005 - Jul 2005
Created real-time 3D sets for short-term contract on Sims game project, facilitating project completion.
Software
3D Studio Max, Photoshop
Game Title Produced
2005 The Sims 2
3D Artist Digital Domain Santa Monica, CA Feb 2005 - Apr 2005
Created highly detailed 3D assets for short-term contract for the commercial division.
Software
Lightwave 3D, Nuke (batch rendering)
Environment Artist/ Software Specialist/ Lead 3D Artist/ 3D Artist/Animator LucasArts Entertainment San Rafael, CA 1994-2004
Created 3D environments, from 3D pre-rendered cut scenes to real-time environments, providing storytelling animation, background sets and levels.
Managed pipeline development integrating 3D objects with 2D rendered backgrounds and characters for “The Curse of Monkey Island”, resulting in selection by art team, using skills acquired and process on other projects, including "Outlaws".
Facilitated in-house training of 2D animators and artists transitioning into 3D art, in preparation for 3D production workflows, resulting in producing "Escape from Monkey Island".
Software
Lightwave 3D, Maya, Photoshop
Game Titles Produced
2005 Star Wars: Republic Commando
2003 Gladius
2002 Star Wars: Jedi Starfighter
2000 Escape From Monkey Island
1999 Star Wars: Episode 1 – Racer
1998 Star Wars: Behind the Magic
1998 Star Wars: Jedi Knight – Mysteries of the Sith
1997 The Curse of Monkey Island/ Outlaws/ Outlaws: Handful of Missions/ Star Wars: Masters of Teras Kasi
1995 The Dig/ Full Throttle/ Star Wars: Rebel Assault II – The Hidden Empire
Additional Experience
3D Artist Crystal Dynamics Palo Alto, CA 1992-1994
3D Artist LucasArts Entertainment San Rafael, CA 1992
Computer Artist Strategic Simulations, Inc. Sunnyvale, CA 1991
Desktop Publisher AlphaGraphics Capitola, CA 1990
Desktop Publisher Techdoc, Inc. Los Gatos, CA 1989
Desktop Publisher RW Graphics Mountain View, CA 1988
Education
Studied Art / Design San Jose State University, San Jose, CA
Color and Typography
AA Degree, General Education Chabot College, Hayward, CA
Emphasis in Graphic Arts and Computer Science
Referrals
Available upon request